This is my district building "name": "torch_stack_increase", What I’m now trying to do is enable the district building (or camping upgrade, whatever) to set this value somehow. So, the antiquarian has this value/flag set in her character file. amount 750Īnd in the antiquarian file there’s this: There’s already an entry that looks like this:Įxtra_stack_limit. \DarkestDungeon\inventory\_stack_limits.darkest I’ve added a district building and some art, I can build the thing, but now I’m struggling to make it do what I want.įrom what I’ve gleaned, I can add lines to this file So instead, I thought about the district, some of which add things to heroes when they’re built. Initially I wanted to put this in the camping house, as an upgrade, but I couldn’t see an obvious way to hook this particular thing to a building upgrade in the main town. I’d rather it be something expensive to upgrade. I’m aware I can alter the starting limits, but I don’t want to do that. I’m looking to add a few buildings in the district which increase inventory stack size. I started poking around with the game files tonight. If possible, how exactly do I phrase it? I have noticed that the game is very particular about commas, etc. So this way the healing amount scales linearly with resolve level. “type”: “health_heal_max_health_percent”,Ĭould I use some form of “amount” : 0.02 * “resolve_level”? If I can’t make a level requirement to buy the skill, I would like to possibly make the skill scale with resolve level. What are the available options for the “prerequisite_requirements” and how do I make the game recognize it? I have tried to add in variations of “resolve_level” : x or “prerequisite_resolve_level” : x, in that section, thinking that some value of x would either require that resolve level to buy or use the skill, but the game just ignores it. It sets class specific skills at 0 for new characters, and I would also like to add purchase requirements to buy the skills.Įvery skill in (default_camping_skill.json) has a section called “prerequisite_requirements”, however, for all skills that section is blank. I am working on a mod that changes a lot of the effects and levels of camping skills.
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